The following debuffs are associated with a specific element. Slow: Debuffs that decrease a victim's Speed.Note that Frozen and Entanglement are not DoT debuffs, as the DMG they deal are not considered DoT.This includes Bleed, Burn, Shock, and Wind Shear.DoT: Debuffs that cause a victim to take DoT (Damage Over Time) at the start of their turns.This includes Frozen, Entanglement, Imprisonment, Dominated, and Outrage.Crowd Control: Debuffs that prevent a victim from taking extra actions.Real Chance = Base Chance × ( 1 + Effect Hit Rate Attacker ) × ( 1 − Effect RES Target ) × ( 1 − Debuff RES Target ) Types Ĭertain debuffs may fall under the following groups: However, the real probability of applying the debuff is affected by the attacker's Effect Hit Rate as well as the target's Effect RES and Debuff RES: Typically, debuffs have a certain base chance of being applied. Debuffs applied to characters can be removed by certain abilities, unless otherwise stated. This effect can only trigger 1 time per attack.ĭebuffs are negative status effects that can be applied to characters or enemies. After a CRIT Hit, there is a 16~ 32% fixed chance to dispel 1 buff on the target enemy. Increases the wearer's CRIT Rate by 12~ 24%. ![]() Removes 1 buff(s) and deals Ice DMG equal to 105%–231% of Pela's ATK as to a single enemy.ġ Light Cones can remove buffs from enemies: ![]() Removes 1 buff(s) from all enemies and deals Imaginary DMG equal to 120%–240% of Luocha's ATK to all enemies. P-Protect You stacks are shared across the team.Ģ abilities can remove buffs from enemies: Each stack of P-Protect You can nullify all DMG received from 1 incoming hit except for DoT.
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